Coin economy, deaths, and revives

How coins actually flow in Machine Party: who earns them, what they buy, how deaths and revives interact, and when to spend versus hoard.

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A coin counter on the Reaktor-9 control panel
GUIDE · 4 MIN · ECONOMY
Coins, deaths, and the shop rotation.
Read time

4 min

Difficulty

Easy

Players

2–4

Patch

2.1.2

Where coins come from

Coins drop per round on completion, with bonus payouts for full clears and survivor bonuses. The exact curve is not published; community observation suggests a soft ramp from night one through night three.

What coins buy

The shop rotates between rounds. Three effective sinks: round-rule-reveal perks, damage-reducing perks, and cosmetics. Spend priority is reveal → damage → cosmetic; cosmetics are tempting but don't save runs.

What happens when a player dies

Lethal minigames can down a player. If two players stay alive through the round timer, the run continues; if all of you go down, the run ends. Death penalties are soft, but they chain: a single death makes the next round harder.

Revives and resets

There is no in-round revive button: survival is the resource. If a player goes down mid-round, the remaining players must clear the lethal condition without them. Perks that reduce damage buy you the time to do that.

Recommended priority

Spend reveal perks first to remove rule-twist surprises, then damage perks to absorb lethal hits, then cosmetics once the run is stable. Hoarding is rarely worth it: a perk you didn't buy cannot save you.

Up next

Ready to plan a run?

The beginner guide turns this economy into a practical first-hour plan.

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