Coin economy, deaths, and revives
How coins actually flow in Machine Party: who earns them, what they buy, how deaths and revives interact, and when to spend versus hoard.

4 min
Easy
2–4
2.1.2
Where coins come from
Coins drop per round on completion, with bonus payouts for full clears and survivor bonuses. The exact curve is not published; community observation suggests a soft ramp from night one through night three.
What coins buy
The shop rotates between rounds. Three effective sinks: round-rule-reveal perks, damage-reducing perks, and cosmetics. Spend priority is reveal → damage → cosmetic; cosmetics are tempting but don't save runs.
What happens when a player dies
Lethal minigames can down a player. If two players stay alive through the round timer, the run continues; if all of you go down, the run ends. Death penalties are soft, but they chain: a single death makes the next round harder.
Revives and resets
There is no in-round revive button: survival is the resource. If a player goes down mid-round, the remaining players must clear the lethal condition without them. Perks that reduce damage buy you the time to do that.
Recommended priority
Spend reveal perks first to remove rule-twist surprises, then damage perks to absorb lethal hits, then cosmetics once the run is stable. Hoarding is rarely worth it: a perk you didn't buy cannot save you.
Ready to plan a run?
The beginner guide turns this economy into a practical first-hour plan.