Inside Job: rules, lethal condition, survival tips

Inside Job is a coordination round from the night-two pool. Two players carry the team; one alone cannot clear it.

FEEDLIVE
A split Inside Job arena with one player running interference
MINIGAME · 3 MIN · 2P ONLY
Two roles, one timer. Trust your partner.
Difficulty

4 / 5

Players

2 only

Pool

Night 2 / 3

Patch

2.1.2

The rule

Inside Job splits the party: one player runs interference in the active arena, while the other works a separate task on a timed loop. Players must switch every cycle, or the timer runs out and the run ends.

Lethal condition

The interference arena has a lethal contact zone. The interference player must avoid it for the full cycle: this is the round that punishes tunnel vision hardest.

Survival tips

  • Pre-assign roles: the stronger player takes interference first. Switch after the first clear.
  • Use the cycle metronome: each switch has a fixed-length audio cue. Time your handoff on the cue, not on visual contact.
  • Don't try to solo the interference phase. You will get caught in the lethal zone.